StoryKinder
The Field Club come face to face with the Mothman

Interactive stories for curious kids

You decide what happens next.

Join Quinn, Riley, Marco, and Sam — the Field Club — to chase cryptids, ghosts, and unsolved mysteries. Follow the clues, make the call, and every choice you make changes how the story ends.

Parents love the built-in vocabulary boost: kids tap tricky words to learn what they mean, how to say them, and how they’re used — right as they read.

Peek inside the library

A few of the adventures waiting for you in the Field Club.

Loved by kids, parents, and teachers

My 10-year-old actually asks to read now. The choices make her feel like the story is hers.
DDana R.Parent of a 4th grader
The tap-to-learn words are brilliant — vocabulary practice my students don't even notice they're doing.
MMr. Ellis4th-grade teacher
I helped the creature AND solved the case! I've read it three times to find every ending.
TTheoReader, age 9

Reading that pulls you in

Part adventure, part mystery, part vocabulary builder — stories kids actually want to finish.

Choose your path

Branching choices put you in charge. Help the creature or keep your distance — where the story goes is up to you.

Solve the mystery

Team up with the gang, gather clues, and piece together what's really happening in town.

Grow your vocabulary

Tap tricky words to see what they mean, how to say them, and how they're used — learning woven right into the adventure.

Brought to life

Moody, atmospheric art sets every scene, so each chapter feels like stepping inside the story.

Ready for your first case?

Create a free account and start the adventure.

Start reading